Capture that keeps up.
Blitz’s unique OBS hook capture feeds screen information into dedicated GPU vision. YOLO-based detection provides the foundation for game-specific aiming.

A neural aim and recoil engine built around Siege. From your first capture to your next loadout, every part works together.
Inside Blitz
Capture, vision and control — designed for the way Siege changes from round to round.
Blitz’s unique OBS hook capture feeds screen information into dedicated GPU vision. YOLO-based detection provides the foundation for game-specific aiming.
Siege-specific recoil patterns pair with physics-aware movement scaling. Dynamic ADS and hipfire dampening keep separate control over how movement feels.
Real-time HUD monitoring detects your operator, active weapon and attachments, adapting profiles as your loadout changes.
Access Blitz through the in-game Discord overlay instead of switching between the match and a separate window.
Optional native Arduino HID integration routes input through external hardware. Use it as an alternative input path, not a requirement to run Blitz.
Operator by operator.
Weapon by weapon.
Game-specific detection, patterns and HUD profiles — not a generic preset stretched across games.
From screen to signal
The OBS hook provides the screen input for Blitz’s vision pipeline.
Neural detection and HUD tracking identify targets and your current loadout.
The active profile pairs aiming behavior with weapon-specific recoil control.
System requirements
No specific CPU or GPU model is required. Better hardware can improve performance; results depend on your setup.
Windows onlyThese are Blitz’s requirements. Rainbow Six Siege has its own system requirements. Arduino board compatibility details have not been published yet.